A shader can be part of brand identity, not just decoration. The trick is controlling where and when it runs.
Practical constraints
- Keep shader surfaces shallow and bounded.
- Use one animation loop per surface.
- Do not hydrate heavyweight frameworks just to draw pixels.
- Respect
prefers-reduced-motion.
This pattern keeps visual uniqueness while preserving maintainability and runtime efficiency.
When to use shaders
Use shaders as controlled accents for brand and information hierarchy, not as full-page animation.
Keep each shader block bounded and skip it entirely for reduced motion.